Description: this script adds game editor Handling settings (performance) vehicles. Now you can change the handling (characteristics) at any vehicle straight into the game.
Features:-in-game editor has all the settings for each line in the file handling.cfg-ability to customize flags models and handling'a.
To apply changed settings handling'a the current cars in the game.
-Save settings handling'a in the INI file, as well as open them.
-Convert all handling'a parameters into a string for the file handling.cfg Develop gaming editor relied on two programs: HandlingED and FlagStudio. It is for him was drafted like interface the game editor handling settings.
In the folder with the game install file HandlingIDs.txt, which contains a list of all standard machines: the first column-HandlingID room, second column-name HandlingID, column 3-name of the machine model.
To start the configure options for your machine, you must first learn ID her model and then enter the ID in the box in the upper-left corner of the editor. Tune-in this game you can transport all standard editor (400-611).
Disadvantages:-after the conversion settings editor in the line within a file ConvertHandling.txt must be the first parameter (which is responsible for HandlingID the machine) with ID numbers model name of this rename to HadlingID. All their names are in the file handling.cfg (first parameter) or in the HandlingIDs.txt file (the second column). You can't change the editor Handling the game machines with a new ID (more than 611). The editor works only on standard ID models (400-611) or private Handling ID (0-209).
Bugs:-MaxVelocity parameter value (which is responsible for the maximum speed of the machine) is not displayed correctly in the game editor. It is not recommended that you set the value too high (for fans of crazy speed machines), if you will go on a crazy speed and vrezhetes', the game crashes to the floor. When converting to a string, this parameter will also be recorded with an incorrect value, you will have to fix manually.
-Also incorrectly displays the value of the EngineAcceleration parameter (which is responsible for razgonjaemost' machines) on some ID Handling machines. So you have to row and after conversion this parameter corrected manually, he goes after the parameter MaxVelocity in the file Handling.cfg.
-We recommend that you do not change the value of the parameter VehicleAnimGroup (who is responsible for the animation pedov) and apply it to the game. Otherwise you will get from the game, when a player sits in the vehicle with another animation.
-The machine does not behaves differently after changes handling parameters in this machine. The solution is perespavn this machine. There is also a second reason perhaps, when you add a new machine on the model ID in the file vehicles.ide, you may have assigned to it the same Handling ID Name (second column of file HandlingIDs.txt) as the standard machine, and now it is the standard machine takes no parameters from grabbing her Handling ID name to the car with a new ID.
It is not recommended to use spent crack and others in which letters are replaced by Russians. The editor has only English localization, and those who have faced similar localization, problems may occur with incorrect letters in inscriptions in the game using this editor.
Require the CLEO library v 4.3 Activation: default editor H + 6. You can also change its two keys in INI file GHE.ini thanks: Mr_GeniusZ for a little help in writing a script.
DK22Pac for assistance in correcting one known bug.