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SilentPatch 1.1 Build 28 for GTA San Andreas

SilentPatch 1.1 Build 28 for GTA San Andreas
SilentPatch 1.1 Build 28 for GTA San Andreas miniature 1 SilentPatch 1.1 Build 28 for GTA San Andreas miniature 2 SilentPatch 1.1 Build 28 for GTA San Andreas miniature 3
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Published on 10 April 2017

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Last updated-25.03.2017
If you are using this version, don't forget to update the ASI Loader to the latest version.
Description:
GTA San Andreas-great game, but it has some problems. This small plugin is addressed to more than one of them.
It focuses on correcting errors on your PC, as in the PS2 version of the game.

Fixes in this plugin:

* Frame delay 14 Ms removed. As a result, the game is now locked on the 30 FPS instead of 25 FPS
* More accurate frame limiter, slightly reducing the joists, playing with included Frame Limiter
* Timers games now marked a more accurate way, that makes them not handle hung when the frame rate exceeds 1000 FPS
in the second; In other words, this fixes random lockups when the gradual disappearance of if the game with the frame limiter disabled
* Mouse must not be blocked randomly when you exit the menu on new systems more
* Sensitivity of the vertical axis of the mouse now corresponds to the sensitivity on the horizontal axis
* Vertical axis mouse is not blocked
* NUM5 can now be mapped (as in 1.01)
* You can now choose the resolution 16:9 (as in version 1.01)
* If there is no configuration file, it will now default to the resolution of your desktop instead of 800x600x32
* Fixed dependency DirectPlay-this should improve compatibility with Windows 8 and later versions
* Now the subtitle text sizes and radio can be switched between the original version and the updated version of Steam
(Default size Steam)
* The color of the title area now corresponds to the Gang gang color, which owns the territory (only Los Santos)
(Can be switched on/off, default is off)
* Reflections from wet roads again look fine (as with the correction of "Road Reflections")
* Fixed Flash effects of solar flares, not appearing on the AMD/Intel
* Fixed bug where graphical artifacts appear from animations, peada with lots of RAM-the so-called
"Streaming Error memory"
* Fixed a bug that caused it to what melee weapons were replaced by other melee weapons
* Helicopter rotors and aircraft propellers are now working correctly. They now have a blur effect
In the PS2 version of VC and SA. To apply this hotfix, you can disable separately for each vehicle via INI file file
* Dual rear wheels are now displayed correctly (Yosemite, Tanker etc.). To apply this hotfix, you can disable or force
Enabled separately for each vehicle via INI file
* Weapons now visible when viewing through the window of the vehicle
* Hold weapons will not lead to incorrect highlighting of certain items
* The blown cars now correctly painted and no longer shine (as in versions 1.01 and Steam)
* Dirty cars can now be cleaned (as in 1.01)
* Each car has a unique digital plate
* Custom license plates now displays correctly in all cases
* Custom numeric templates now also allowed on bicycles
* Numeric lists now have a bilinear filter, which provides a smoother look
* Car lights do not become dark after initially lit more (for example, on the PS2)
* Individual car parts now will remain the same color as the vehicle from which they came
* Portions of the car are now rendering on both sides
* Some automotive panels now swinging after the explosion of the car (for example, they were to be enforced only by code
fixed them immediately after the injury)
* Moon now displays correctly, as in the PS2 version (only in 32-bit color mode)
* Inclusion of highlighting car does window invisible when viewing from within.
* Lighting from timecyc.dat now accepts any floating-point value between 0.0-2.0, not only 0.0, 1.0, and 2.0
* In addition, if the value is not in the temporary light cycle (for example, on a spare PC time interval), now the game will default to 1.0
* Quality of Visual FX higher than in low
* Almost All in-game display correctly
* When collides with another car now damaged relevant parts on both machines-previously, both cars were damaged
in the same way
* Weapons now reject the correct shade.

Special thanks to
People who helped identify problems, tested the patch or generally supported:
AAP
Ash_735
Blackbird88
gamerzworld
iFarbod
Inadequate
LonesomeRider
mirh
Nick007J
Reyks
spaceeinstein
Tomasak
Author:  DK22Pac, Silent, NTAuthority
Author`s e-mail:  zdanio95@gmail.com
Author`s site:  twitter.com/__silent_, www.youtube.com/user/CookiePLMonster
This mod required:
Moderators: lk_1997_kl, smalloff

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