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The grouping of "Mercenaries" from s. t. a. l. k. e. R for GTA San Andreas

4 July 2016
Automatic installation This modification can be downloaded as an automatic installer that makes it easy to install the mod into the game (more info)
 Группировка "Наёмники" из S.T.A.L.K.E.R for GTA San Andreas
Moderators: Rayan, Vovan244
Mercenaries is perhaps the most enigmatic Zone grouping, in which many of them do not believe. Fighters of the groups perfectly trained and armed. Aggressive towards other stalkers, because of the desire to go unnoticed and remove unwanted witnesses. This group database location is behind the Military warehouses-in the dead city, in the ruins of a two-storey house, the ruins of which are located to the North of Wild territory and West from army warehouses. Most active player notes it is in the western part of the territory of the plant "rostok". Mercenaries do not wage war with any factions purposefully — they simply didn't admit to close and kill anyone who could stand in their way. Most stalkers it know and prefer not to mess with them, however, if you need to shoot to kill, because it understands that if I am not killed they-the end of them, quickly and professionally. Mercenaries, contrary to popular belief, not just ordinary killers. They perform a variety of orders upon request. This can be not only murder but also mining rare artifacts, equipment, support of other valuable goods or clients in a certain place through the most dangerous territory of the zone and more about what the majority is simply unknown. The main thing that distinguishes the mercenaries from other stalkers is a high professionalism and the quality of their services that they actually appreciate. But their knowledge of the Area is so small, that where a novice would be able to see the danger, mercenary sees nothing, this can happen absolute failures operations. Those who were lucky enough to face the Raiders and somehow survive in an incredible way, claim that mercenaries are grey-blue protective overalls unknown model and are armed with the best samples of Western weapons. The bodies of the slain contractors often find very expensive machinery and equally expensive and powerful artifacts, but have never found any personal belongings. However, who still managed to kill ringleader or even an entire squad can find their bodies PDA with different information, which is very appreciated in Wednesday.
Clearly well-planned operation and excellent preparation are essential for their success. Mercenaries are very serious about their jobs and the work as a whole. They have their own code, which, they argue, it is kept. From this code is known the most important rule is any contract must be fulfilled. Fail the job mean to spoil the reputation of grouping and thereafter no one serious customer more to it for help requests. The second important rule is not to take their order. If two or more groups of mercenaries receive an order for the removal of each other, they just kill customers. Noted that the mercenaries are often not touching the bandits, it is likely that they issue them jobs that are too easy or crayons in order to take advantage of this professional thugs. For petty rewards or service, and possibly to save his own life, thugs are going to do the "dirty work" for mercenaries.
Pack include 30 modifications:
  1. Stalker mercenary in gas mask replace bmochil (id168)
  2. Stalker mercenary in the new kombeze replace bmobar (id156)
  3. Scientific mercenary costume replace Skin Selector
  4. A mercenary from s. t. a. l. k. e. R replace claude (id299)
  5. Shooter in scientific jumpsuit mercenaries of S.T.A.L.K.E.R. replace bmyri (id20)
  6. Zombie mercenary from s. t. a. l. k. e. R v. 1 replace wmybp (id26)
  7. Zombie mercenary from s. t. a. l. k. e. R v. 2 replace bmydrug (id28)
  8. Zombie mercenary from s. t. a. l. k. e. R replace bmosec (id253)
  9. SCAR scientific jumpsuit mercenaries from s. t. a. l. k. e. R replace lsv3 (id110)
  10. Scar in his mercenary from s. t. a. l. k. e. R replace bmocd (id262)
  11. SCAR èkzoskelete mercenaries from s. t. a. l. k. e. R replace triboss (id120)
  12. Degtyarev in the èkzoskelete mercenaries from s. t. a. l. k. e. R replace bmost (id15)
  13. Degtyarev scientific jumpsuit mercenaries from s. t. a. l. k. e. R replace wbdyg1 (id24)
  14. Degtyarev wore mercenaries "Sunset-H1 replace wmygol1 (id36)
  15. Mercenary in èkzoskelete from s. t. a. l. k. e. R replace bmybe (id18)
  16. Mercenary in scientific jumpsuit without suit from s. t. a. l. k. e. R v. 1 replace bmymib (id166)
  17. Mercenary in "berkut" bronekostûme from s. t. a. l. k. e. R replace bmyst (id22)
  18. Mercenary in scientific costume without a suit from s. t. a. l. k. e. R v. 2 replace bmycg (id144)
  19. A mercenary from s. t. a. l. k. e. R v. 1 replace ballas1 (id102)
  20. A mercenary from s. t. a. l. k. e. R v. 2 replace ballas2 (id103)
  21. A mercenary from s. t. a. l. k. e. R v. 3 replace ballas3 (id104)
  22. A mercenary from s. t. a. l. k. e. R v. 4 replace fam1 (id105)
  23. A mercenary from s. t. a. l. k. e. R v. 5 replace fam2 (id106)
  24. A mercenary from s. t. a. l. k. e. R v. 6 replace fam3 (id107)
  25. A mercenary from s. t. a. l. k. e. R v. 7 replace lsv1 (id108)
  26. Mercenary in Balaklava from s. t. a. l. k. e. R replace vla1 (id114)
  27. A mercenary from s. t. a. l. k. e. R v. 8 replace vla2 (id115)
  28. A mercenary from s. t. a. l. k. e. R v. 9 replace vla3 (id116)
  29. A mercenary with a unique appearance from s. t. a. l. k. e. R replace lsv2 (id109)
  30. Mercenary Wolfhound from s. t. a. l. k. e. R replace hmogar (id35)
Pack author: Vadim_Panenko Downloads: 40 Comments: 0
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