-Quality envelope models from Real Racing Games 3
-4 paint work (+ attached scan the body to create your own vinyls)
-Scale car-% of the initial model 109.86
-Support of two colors (1st color-body, 2nd color-seats in the cabin)
-Support the gaming license plate and standard color scheme
-Fully working: highlighting the dashboard, turn signals, fog lights (front and rear) brake lights, reverse lights
-Fully working: steering wheel, tachometer, speedometer, wiper blades, brake pads, fans, rising lights
-Fully working: petrol, oil temperature, voltmeter; odometer, turn signals, high beam indicators, brake lights and fog lamp in the cabin
-Own shadow conflict, model chassis_vlo
-Realistic damage and management
-Realistic real-time reflection on mirrors (works only with SkyGFX!)
-Perfectly adapted to such graphical modifications as SkyGFX and ENB Series, and without them
-Fits under the action game
-Adapted to modifications "Improved Vehicle Features."
-Adapted to modifications of "active Dashboard 3.2.1."
-Adapted to modifications "Mad driver's New Tuning Parts 2.0 (beta version available by reference in this document)
-Adapted to the plugin "GFX Hack"
-Adapted to the plug-in "Vehicle Special Abilities 1.2"
-NOT adapted for playing on our servers in the SAMP and the MTA!
-Additional components to be installed: new engine sounds, real name machines when boarding, color settings file under IVF
-File size: dff-6.8 MB; TxD-2.44 MB
Known issues and bugs:
-Rising lights remain up in the air when open and broken cover Hood (fix)
-Landing character determined not best-player's leg sticks out from the Salon
To work correctly, you must install the Vehicle headlamp rising Special Abilities Editor 1.2 and in the file "VSAConfig.ini" to change the lines:
UP/DOWN_LIGHTS = 2
[UP/DOWN_LIGHTS]; Turismo, ZR 350
Author: Turn 10, Mad Driver , Firemonkeys, Alfa-Team, Mad Studios
Converter: Mad Driver (Mad_Driver10)
Author`s e-mail: email@example.com
Author`s site: gta-unlimited.ru.gg, vk.com/alfa_team_sa