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The Infinity Sword - WIP for TES V Skyrim

7 September 2014
Automatic installation This modification can be downloaded as an automatic installer that makes it easy to install the mod into the game (more info)
 The Infinity Sword - WIP for TES V Skyrim
Required patch Minimum version of the patch, which is necessary for this modification.
This mod required: Dawnguard DLC
Author:  DMagnus
It has been whispered of for centuries. A sword of great power that finds its way into the hands of a champion during times of great peril to Tamriel. It is called by many names: The Flame of Red Mountain, Alduin's Tongue, and others that have been forgotten. The one name, however, that is known, yet unknown; familiar, yet unfamiliar, is the one name that sends chills down the spines of all...

NOTICE: The vanilla version is up! G'won and get it if you don't have Dawnguard. If you do has a Dawnguard, you can choose either, shouldn't make much difference.

After working on this for a good long while, I'm proud to finally release this mod. This my friends is the Infinity Sword, a powerful longsword (or greatsword, but I'll get to that.) that you can find in the Aetherium Forge, shoved into one of the rocks hanging out in the pool of magma beyond it. To get it, you'll either need the Become Ethereal shout or a stupid amount of Resist Fire potions, and some water walking boots might help in conjunction with those, so you can get across the pool of magma and retrieve the Sword without having to swim.

With the new vanilla edition, the sword is located in Labyrinthian, past where Morokei is hanging out and behind the slaughterfish pond's waterfall.

When equipped, the Sword grants you a high resistance to fire (And some to frost as well, 'cause frost ain't got nothin' on it) as well as a bit of health regen. Opponents you smack with it can get lit on fire, and if they die from it they'll be incinerated into a pile of ash.

Have a problem with some jag-off archer pecking you with arrows? Make that jerk fly by doing a horizontal power attack, which will launch a fireball from the sword and send it speeding toward your target, where it will detonate with a great blast of fire and toss that SOB into Secunda. Surrounded by a lot of opponents and you need some breathing room? Do a vertical power attack, which will create a powerful explosion centered on you and send your opponents flying away so you can belt them across the face while they burn to death. The sword is also particularly devastating to dragons, having a chance to severely wound them with each strike. Of course, that requires you to actually get into melee with one.

The sword is 1-handed when you find it, but if your expertise lies with the greatsword, no problem. You can take the Infinity Sword to a smelter and switch it into a greatsword without needing any ingots, materials or perks to do so. The sword can also be tempered, requiring an ebony ingot and some fire salts to soup it up.

This mod is still a work in progress, there's a lot I wanna do with it (as mentioned below in the Future Plans section) but even so in its current state it's perfectly playable.

NOTICE: There's a vanilla version now! G'won and get it if you don't have Dawnguard. If you do has a Dawnguard, you can choose either, shouldn't make much difference. Yes I wrote this here twice because reasons.

•The backwards power attack with the greatsword version makes a localized explosion, when really it should do a fireball since it's horizontal. I felt it was a minor thing, so I didn't address it for the initial release, but some point down the line I may twiddle the script to fix that.

•There is a bit of a delay when the explosions go off. This, I think, depends on how many physics objects there are in the area, and the delay is due to the game calculating just how much they got whooped. Of course, this issue may be due to a mod I have rather than anything with the base game, but still.

•Get the damn hilt glows to animate! Seriously, if anyone knows their way with texture animation, specifically how to work with NiTextKeys, drop me a line.

•Add weapon variants (after all, this is a shapeshifting weapon) The plan is to have a war axe, a battle axe, mace, dagger, shortsword, warhammer, and bow versions, which you can use an ability (or several) to switch to.

•Build a quest for the sword. I have one drafted out, but I lack the expertise to make a complex quest.

•Additional abilities: Summonable armor, devastating rain of fire (maybe?), fire damage heals you (NO idea how that would be done)

•Summonable NPC ally: Ulf, the soul of the sword. He's already in there, but you can only console him in as of right now, and all he does is just stand there being tall.

•A new shout, as well as making the sword enhance fire damage done by both shouts and fire spells

•Custom impact effects and sounds. For now it uses the firebolt impact, but I plan on making custom hit decals as well as draw and swing sounds to make it sound like it should, rather than just a standard sword.

•A subtle heat wave effect on the blade and swing trail effect.

•Fear effect when the sword is drawn. This is kind of an "eeeh" one since I've tried before and haven't had much luck, but I would like to implement it.

•An ability to call up a second sword, just in case you wanna dual wield them and cause even MORE destruction.

•Maybe adjust the rumble its got while drawn to be more volcanic. Rather than a steady rumble I'm thinking more like a bass throb.

•Fiddle with the fire damage effect so dwarven automatons don't turn into a pile of ash (might make a custom thing where they MELT) and change it so normal man and mer burn down to a charred skeleton, rather than disintegrate into ash.

Check out my other mods! Y'know, if you want to.

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Posted: GM-robot Downloads: 1470 Comments: 0
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